Goodbye Kayne, Farewell Norrath
Chris 
Since I can remember, I’ve been a fan of video games. In fact, it was a video game that eventually caused me to change my major in college from Electrical Engineering to Computer Science. I had to know how the developers were able to do what they did.
As an entertainment medium I think video games have the potential to be the most inventive and engaging; you can tell stories in a way that is simply not possible with the written word or film. But in the history of video game development, the end product has not always lived up to that potential. Rail shooters or the laser disk games like Dragon’s Lair used the medium in very linear, limited ways. For a while the game industry toyed with fad ideas like Full Motion Video and other unsubstantial fluff. But eventually some wise folks finally figured it out. They realized that software didn’t have to be constrained by the same limitations as a novel or movie. There was a lot more that could be done to tell a story; to engage a user; to thrill an audience.
MMORPG’s were the next step in the evolution of video games. And from the moment I laid my eyes on Everquest I was hooked. I had never before seen such a complete, enormous, engaging, detailed or entertaining virtual world. I was given the chance to create an avatar and adventure in that world with other users. In the process, relationships formed and a lot of time, effort and fun was had by all.
Later, Everquest II was released, and it was an evolution of the genre. Obviously, as I write this, World of Warcraft dominates the MMORPG landscape with some four million subscriptions. But I was “raised” in Norrath, where Everquest was set, and that was the place I’d come to know and love.
In nearly every way I consider Everquest II to be a superior game to its predecessor. It was a better world visually; battling monsters was more fun; there were many more quests in the game and they were much more rewarding; the ability play and progress by yourself was improved; the ability to play and progress as a group was made more fun; raids were limited to a maximum of 24 players, which allowed the developers to fine tune the encounters and make them challenging and rewarding at the same time. In short, every aspect of the game was improved, tweaked and made better.
It is unfortunate then that I have had to cancel my account. And not for any reason related to the quality of the game.
Unfortunately, the internet Gods have seen fit to prevent me from acquiring broadband. The best I could manage was to multilink two modems together over two phone lines and get something that resembled a 56K connection. I even wrote an article about the trick for the EQ2 Vault.
But the problem with teaming two modems together is that you tie up both phone lines. My wife is almost Borg-like the way she attaches a telephone to her person when she gets home from work, so removing her access isn’t a good idea.
After a few years of living in the countryside and dealing with a 28.8 modem speed, my wife finally got tired of waiting for 30 minutes for the Gymboree website to come up and decided we needed a faster connection. There’s no real options out here other than satellite, which is fine for browsing the web but sucks for online gaming. The latency is simply too much to live with.
I tried to tough it out; I tried to play the game with a one or two second delay. But it just sucked the fun right out it. I played a Paladin, a class that relies heavily on its ability to heal or shield group mates at critical moments during battle. Split second decisions make the difference between life or death, and with a satellite connection too many people were ending up dead.
I’m extremely disappointed with the technology options I have. I read all sorts of articles about remote villages in the middle of the deserts that get some sort of special grant to have broadband brought into their towns and it make me jealous. I live five miles from a cellphone tower that I can’t get line of sight to because of the rolling hillsides nearby, and I’m stuck with phone technology at my nearest central office that is so old the phone company is hoping everyone in our vicinity dies before they have to upgrade it.
But back to the point: I’ll miss Norrath. I’ll miss my avatar and the friends I made. Playing Everquest II was like escaping through the wardrobe or falling down the rabbit hole. The worlds that game developers create nowadays are some of the best, most interesting places that my brain has ever journeyed to. I’ve also met some very cool people online while playing these games. I love the strategy and tactics involved in the large raids; I love the social aspects and the teamwork required in group settings; I love investing time and advancing my character. These games are fun, challenging and rewarding all at the same time.
When I was growing up, video games were just electronic toys. But I honestly believe MMORPG’s have pushed video games beyond the realm of trivial entertainment. They’re not just electronic toys anymore. They’re social clubs, meeting places, and adventure environments where some of your wildest dreams can actually be realized. A great MMORPG is as engaging and entertaining as the best literature and film I’ve been exposed to.
MMORPG’s changed the way we have fun. I only hope my internet connection evolves in the next couple of years before the folks at 38 Studios release their work. Because with the talent they’ve collected I think they could build one of the most amazing MMORPG’s ever. And it would be a shame to miss out on that world as well.
Posted in Computer Games |
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